Versatile game voice acting and character performance that brings your world to life, from heroic leads and memorable NPCs to creatures and ambient voices, ready for integration into your engine, cinematic or trailer.
Studio-grade recording. Remote or in-person. Supporting solo and indie developers with flexible pricing across all budgets.
Kevin Harries delivers versatile character voices, dynamic performances, and professional recordings tailored for games. His work helps players connect with characters and strengthens immersive storytelling.
I provide character and performance work across multiple genres, adapting delivery, intensity, and style to suit your game's tone and technical needs.
"Kevin is doing some brilliant voice acting... the end result - a perfect, clean end product with no need for additional cleaning/processing. Just drop in the game and enjoy."
— David, Guards vs Goats Developer
"It was a very fast, high-quality, and overall excellent job. Kevin did an amazing job capturing the tone and personality of the characters. His delivery was spot-on, and he brought real depth and emotion to the performance."
— Marina, Gamirare
Deliverables include clean WAV stems, multiple takes, and implementation-friendly files (one-shots, OGG, or custom formats). I support remote direction, ADR-style sessions, and can record performance banks for VO middleware and engine import.
Hero & NPC
Villain
Action / Combat
Creatures & Aliens
Cinematic
Voice over pricing varies with usage, rights, complexity, and turnaround. Below are typical starting ranges to help you budget. Request a custom quote and sample specific to your project.
Note: Prices shown are examples for non-exclusive web use. Broadcast, perpetual buyouts, or exclusive rights increase fees. All prices are USD$. These are sample ranges to help you plan. For a precise quote, send me your script and project details and I’ll return a custom quote plus a free custom sample.
Tip: including usage details (where the audio will play, for how long, and on which platforms) when you request a quote speeds up pricing and keeps costs predictable.
I can deliver batched recordings, organized file naming, CSV/JSON line mapping, and alternate takes to simplify implementation for your audio or dev team.
Yes. I switch reliably between distinct characters and can provide performance notes or reference takes to maintain consistency across sessions.
Absolutely. I deliver in whatever format your engine or audio team requires, including sample-rate, bit-depth, and codec preferences.
Tell me about your project: genre, number of lines, required formats, and budget. I’ll send custom demos, performance options, and a clear quote suitable for your studio size.
Contact Me